Tag
asset-pipeline
- Sep 9, 2026 UV Chart Packing and Why Gutters Are Measured in Texels How unwrapped charts are rotated and packed into one atlas, what determines the padding between them, and why a bilinear tap can bleed across an island. computer graphics
- Dec 29, 2025 Content-Addressed Cache Keys for Incremental Asset Builds Why a timestamp is the wrong invalidation signal, what belongs in a hash that keys an asset build, and how a stale cache entry survives a settings change. computer graphics
- Aug 6, 2025 Vertex Attribute Quantization and the Range It Depends On How positions and normals become 16-bit integers with a per-mesh scale and bias, where the error lands, and why renormalization after fetch is mandatory. computer graphics