Tag
depth-test
- Nov 23, 2023 Early Depth Testing and the Order of Per-Fragment Operations Which per-fragment operations happen before the fragment shader and which after, why stencil and depth tests can be hoisted only when the shader permits it, and what that costs on overdraw. gpu computing
- Aug 4, 2023 Early Depth Tests and the Ordering Constraints They Impose Rejecting hidden fragments before shading is the largest single saving in a raster pipeline, and it is legal only when the fragment shader is known not to change depth or discard. computer graphics