Tag
normal-maps
- Jun 16, 2026 Filtering Normal Maps Without Flattening the Detail Why averaging encoded normals is not the same as averaging the surfaces they describe, what renormalization and variance preservation each recover, and how to choose between them. computer graphics
- May 13, 2026 Channel Packing: Which Data Belongs in Which Channel Why roughness, metallic, ambient occlusion, and height share one texture, how the choice of channel is constrained by compression, and what breaks at the seams. computer graphics