Tag
texture-footprint
- Sep 14, 2026 Choosing a Mip Level from Screen-Space Derivatives How four partial derivatives become one level-of-detail value, why the maximum of the axes beats the average, and where trilinear blending and LOD bias change the answer. computer graphics
- Dec 17, 2025 Anisotropic Footprint Filtering Along the Major Axis Why a single mip level cannot represent an elongated pixel footprint, how an anisotropic sampler builds the ellipse, and where the extra taps go. computer graphics