Tag
vsync
- Aug 26, 2026 Buffer Queue Depth and the Latency It Adds Between Touch and Photon How many buffers a surface holds decides whether the pipeline can overlap frames or must serialize, and why every extra buffer buys throughput with input latency. mobile computing
- Jun 10, 2026 Frame Budget Arithmetic and the Real Deadline for Main Thread Work Why the per-frame budget is smaller than the refresh period, how the pipeline splits it between CPU and GPU, and which stages can run in parallel with which. mobile computing
- Aug 23, 2024 From Invalidation to Present: The Frame Pipeline on a Mobile Device The stages between a state change and a lit pixel, why the pipeline is driven by the display refresh signal rather than by input, and what happens when a stage overruns its deadline. mobile computing