Tag
winding-order
- Jul 23, 2026 Winding Order, Backface Culling, and the Two-Sided Lighting Problem How the signed area of a projected triangle identifies a front face, why culling is a rasterizer-level rejection rather than a vertex operation, and what happens to normal direction when a face is seen from behind. gpu computing
- Jul 3, 2026 Consistent Orientation and Signed Volume From a Triangle Mesh How triangle winding encodes which side of a surface is outside, how to propagate it across a mesh, and how the divergence theorem turns an oriented mesh into a volume. computer graphics